A small scene created inside of UE4, by myself and Albert Naumov. I was in charge of 3D Art, creating most of the assets inside of the classroom, along with shader setups and assisted in the general lighting setup. Albert had the project from start to finish, and i impacted the level design and lighting based on constant feedback.
A breakdown will be available on our websites. Mine will contain an art dump, along with technical breakdowns.
Role:
Hard Surface Modelling
High Poly Sculpting
Low to Mid Poly Modelling
UV Unwrapping
High to Low Poly Baking
Texturing
Shader Setups
Lighting